Authors: Prakhar Kulshrestha, Tanmoy, Anoushka Das, Shubhradip
Abstract: This paper reviews the design and development of Ranger’s Bad Luck, an arcade-style 3D video game built using agile methodologies. The game incorporates real-time graphics, a physics engine, and immersive sound effects to enhance the player experience. This review evaluates the advantages, limitations, and technological choices made during development, while situating the project within the broader context of game design practices. The findings indicate that the integration of agile development methods and modern tools such as Unreal Engine and Blender enabled efficient prototyping and implementation, though limitations regarding performance and scalability remain.