Online Conferencing Application

Uncategorized

Authors: Karthiban .R, Sabaripriya .S, Suganthi .R

Abstract: Online Conferencing Application is designed to be a communication platform in real time, which allows users to connect via video, audio, and chat from anywhere. The primary objective of this project is to build a system that is fast, secure, and user-friendly for online meetings, virtual classrooms, and remote collaboration.React.js is used to create the frontend, which gives a responsive and interactive user interface for smooth communication. Node.js is used for the backend, which handles server-side operations, user authentication, and data exchange in an efficient manner. In order to have an instant communication in real-time, Socket.io is brought in which makes it possible to have a live chat, notifications, and user synchronization without any waiting time. This set of modern technologies is what makes the system stable, with low latency, and scalable. To sum up, the Online Conferencing Application is an efficient, dependable, and userfriendly tool for virtual communication, which is in line with the increasing demand of online communication in this digital era. The Online Conferencing Application is a comprehensive web- based platform developed to enable users to conduct virtual meetings, conferences, and collaborative discussions in real time. With the increasing need for remote communication and online collaboration, this application provides an effective solution that integrates multiple technologies to deliver high-quality video, audio, and data transmission over the internet. The frontend of the application is built using React.js, which provides a responsive and interactive user interface for smooth navigation and dynamic updates. The backend is implemented with Node.js and Express.js, which handle API requests, authentication, and socket connections. The system uses Socket.IO to maintain low-latency bidirectional communication between the client and server, ensuring real-time synchronization of audio, video, and messages among all participants.

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